The blades flashed in the gleaming sun. Both swords swinging down with the power of the warrior behind them. The right sword with much more force, but the left still terribly strong. The clang made by the swords hitting the shield was deafening. The exiled soldier turned his spell on one of his escorts. The mans hands began to burn, and blister, and pus. He dropped both his swords onto the ground, screaming a blood curdling scream that seemed to echo across the forest.
-A moment of silence-
The second guard gets one dagger in the exiled soldiers leg, but takes a shield bash to the face, knocking out his left canine tooth. A ball of fire hits him square in the chest sending him back and to the ground. He recovers quickly as his Fight or Flight system takes control of his body. The exiled has paused, only momentarily, to cast a devastating spell. The warrior grabs a small knife from his boot and gives it a throw. The clouds above him darken, begin to swirl, and roar, but as the knife hits the exiled's throat and he falls to the ground limp, they begin to dissipate. The sky quickly returns to normal.
He checks both bodies, neither able to be saved, and sadly returns to his hometown, Har'laar, to inform his general about the news.
War is about to start and there is no telling who might win.
Welcome to, Kazah!
All is fair in love, AND WAR!
During the revolution of the land of Kazah, war started. Well, actually, it flashed. Let us go back about 100 years.
Kazah has three main regions. Har'laar, the land of the warriors. Here the warriors are strong as oxen, or stronger, swift with the blade, and smart as the gravel. They are tactically smart, but instead of school they attend gladiator like training from a young age. Here the women have the advantage of speed and flexibility, as well as more training with their feet. The typical dress for such a person is a chest plate (Except female archers, who wear just a tightly wrapped cloth from clavicle down to navel), and a Roman-esque "skirt" with light armor on it, as well as boots that lace up with leather up to the bottom of the calf. This is true for both sexes, molded appropriately for maximum function.
Also in Kazah is Shmiir-tah. The land of mages. Here the mages are smarter than the tree of life they fight to the death to protect, wiser than the sages, more destructive than the worst hurricane, and more fragile than heated butter. From the day they can comprehend words parents begin training their kids in the school of thought. Magic here is usually one dimensional, or people usually learn one discipline (chosen by their parents) and master it. The people who "transcend" and become senators, kings, or librarians can then have the mental capacity to learn another discipline. Here the sexes are equal, only individuals can surpass eachother, not genders. Here are generally worn robes that reference their magic (Green for nature, red fire, blue ice/water, white celestial etc etc) with a complementing tie string, wooden sandals, and very light leather armor underneath.
The final region of Kazah is Exailiah. The land of the exiled. Here warriors who dabbled in magic, refused the blade, or who were, Gods forbid, born with an average intelligence are sent. Mages who take up a weapon, grow to have too much muscle, or who aren't intelligent enough are sent. But, neither Shmiir-tah or Har'laar are inhabited by outwardly cruel people. They wait until the 16th birthday to see if a change occurs. If not they escort the children, usually but elders can be exiled as well, to the city, and set up a homestead for them. They regret doing this, but it is tradition.
Now, ah, yes, back to the war.
Anyway, The war had been boiling since an unusual number of people have been being exiled. Elder Exiled members have been spreading propaganda in both cities. Telling the inhabitants of Shmiir-tah that warriors have been enticing their women to lower their peoples intelligence over the generation and defeat and imprison them. They have also been telling the Har'laar that mages have been cursing their children with intelligence and weakness so that they can eventually gain higher population for all out war.
Truth be told, neither side has war on their To Do list. They are always cautious of the other, but maintain peace and trade with one another. However they both have plans for if revolt should happen, because once exile became the only option, they had to be able to defend themselves. With Shmiir-tah and Har'laar both having been deep set in their traditions they had no choice to do this or suffer the wrath of their Gods.
Now is the time for revolt. Those sent to Exailiah feel they are being punished for their individuality. They don't believe it is fair. They don't want bloodshed, but feel it is the only way. Mages and warriors put aside their differences to defend their beloved Kazah, while those who have been mistreated fight for their rights.
Whose side will you join?
The warriors with brute force, the mages with destructive and protective magics,
or the exiled, either combinations or superior/inferiors of their own kind.
Love.
War.
Peace.
How will this end?
You decide! Wanting to see how much interest I can gain here!
So before I re-open this RP I need at least 3 mages, 3 warriors and 5 exiled. NPCs can be created and played by anyone within reason and I will be playing the higher ups of the cities.
Feel free to PM me with any questions, and I am also looking for a Co-GM!
Tell your friends and create your characters!
Tyce
http://www.roleplaygateway.com/roleplay/war-of-exailiah/
Source: http://feedproxy.google.com/~r/RolePlayGateway/~3/R8IHCjru3eQ/viewtopic.php
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